Command palette
The Command palette is a dialog that shows the commands available in the current context. You can open it by pressing Ctrl+K
or clicking on the Command Palette option of the Main menu.
Not all commands are shown, those that do not apply to the current context (active view, active editor or active dialog) are omitted.
In the dialog, you can select a command and execute it by pressing the Execute button.
Commands are contributed to the workbench, by plugins.
Here a list of all the available commands, grouped by category:
Category |
Command |
Keys |
Description |
---|---|---|---|
General |
Decrement Tab Size |
|
Make bigger the editor tabs. |
General |
Increment Tab Size |
|
Make smaller the editor tabs. |
General |
Close Editor |
|
Close active editor. |
General |
Close All Editors |
|
Close all editors. |
General |
Undo |
|
Undo operation |
General |
Redo |
|
Redo operation |
General |
Collapse All |
|
Collapse all elements |
General |
Select All |
|
Select all elements |
General |
Expand/Collapse the tree branch |
|
Expand or collapse a branch of the select element |
General |
Escape |
|
Escape |
General |
Command Palette |
|
Show a dialog with the list of commands active in that context. |
General |
Open Comment Dialog |
|
Open a comment dialog to write texts in presentations or screen-recording videos. |
General |
Select Color Theme |
|
Select the color theme of the IDE. |
Edit |
Save |
|
Save |
Edit |
Delete |
|
Delete |
Edit |
Rename |
|
Rename |
Edit |
Copy |
|
Copy selected objects. |
Edit |
Cut |
|
Cut selected objects. |
Edit |
Paste |
|
Paste clipboard content. |
Edit |
Paste in Place |
|
Paste clipboard content at the original position. |
Edit |
Update Current Editor |
|
Refresh the current editor’s content. |
Files |
New File |
|
Create new content. |
Files |
Go To File |
|
Search for a file and open it in the default editor |
Project |
Open Project |
|
Open other project or create a new one. |
Project |
Play Project |
|
Run this project in other tab |
Project |
Quick Play Project |
|
Run this project in a dialog. |
Project |
Reload Project |
|
Reload the project files. |
Project |
Compile Project |
|
Compile all files. |
Project |
Locate File |
|
Open the selected file (or project root) in the OS file manager. |
Project |
Open Visual Studio Code |
|
Open the project in the configured external editor (Visual Studio Code). |
Asset Pack |
Add File |
|
Add new file configuration |
Scene Editor |
Fix Duplicated Scenes ID |
Fix the duplicated ID of the scene files. |
|
Scene Editor |
Clear Scene Thumbnail Cache |
Clear the thumbnail images cache. |
|
Scene Editor |
Add Object |
|
Add a built-in object to the scene. |
Scene Editor |
Duplicate Scene File |
Duplicate the scene file, with a new ID. |
|
Scene Editor |
Toggle Visibility |
|
Toggle the visible property of the object |
Scene Editor |
Create Layer With Selection |
Create a layer with the selected objects |
|
Scene Editor |
Create Container With Selection |
|
Create a container with the selected objects |
Scene Editor |
Trim Container |
|
Remove left/top margin of children. |
Scene Editor |
Break Parent |
|
Destroy container and re-parent children. |
Scene Editor |
Select Parent |
|
Select the parent container |
Scene Editor |
Move To Parent |
|
Re-parent the selected objects. |
Scene Editor |
Open Output File |
Open the output source file of the scene. |
|
Scene Editor |
Compile Scene |
Compile the editor’s Scene. |
|
Scene Editor |
Translate Tool |
|
Translate the selected scene objects |
Scene Editor |
Rotate Tool |
|
Rotate the selected scene objects |
Scene Editor |
Scale Tool |
|
Scale the selected scene objects |
Scene Editor |
Origin Tool |
|
Change the origin of the selected scene object |
Scene Editor |
Select Region Tool |
|
Select all objects inside a region |
Scene Editor |
Pan Tool |
|
Pan the scene viewport |
Scene Editor |
Resize Tool |
|
Resize selected objects. |
Scene Editor |
Set Origin To Top/Left |
|
Set the origin of the object to (0,0) |
Scene Editor |
Set Origin To Top/Center |
|
Set the origin of the object to (0.5,0) |
Scene Editor |
Set Origin To Top/Right |
|
Set the origin of the object to (1,0) |
Scene Editor |
Set Origin To Middle/Left |
|
Set the origin of the object to (0,0.5) |
Scene Editor |
Set Origin To Middle/Center |
|
Set the origin of the object to (0.5,0.5) |
Scene Editor |
Set Origin To Middle/Right |
|
Set the origin of the object to (1,0.5) |
Scene Editor |
Set Origin To Bottom/Left |
|
Set the origin of the object to (0,1) |
Scene Editor |
Set Origin To Bottom/Center |
|
Set the origin of the object to (0.5,1) |
Scene Editor |
Set Origin To Bottom/Right |
|
Set the origin of the object to (1,1) |
Scene Editor |
Move Object Depth Up |
|
Move the object in its container to Up. |
Scene Editor |
Move Object Depth Down |
|
Move the object in its container to Down. |
Scene Editor |
Move Object Depth Top |
|
Move the object in its container to Top. |
Scene Editor |
Move Object Depth Bottom |
|
Move the object in its container to Bottom. |
Scene Editor |
Replace Type |
Replace the type of the selected objects. |
|
Scene Editor |
Convert To TileSprite |
|
Convert the selected objects into TileSprite instances. Or resize it if it is a TileSprite. |
Scene Editor |
Open Prefab |
|
Open the Prefab file of the selected prefab instance. |
Scene Editor |
Create Prefab With Object |
Create a new prefab file with the selected object. |
|
Scene Editor |
Quick Edit Output File |
|
Shortcut to edit the compiled code in a popup editor. |
Scene Editor |
Open Output File in Visual Studio Code |
|
Open the compiler output file in the configured external editor (Visual Studio Code) |
Scene Editor |
Move Object Position 10x Left |
|
10x Move selected objects position in the ‘Left’ direction |
Scene Editor |
Move Object Position Left |
|
Move selected objects position in the ‘Left’ direction |
Scene Editor |
Move Object Position 10x Right |
|
10x Move selected objects position in the ‘Right’ direction |
Scene Editor |
Move Object Position Right |
|
Move selected objects position in the ‘Right’ direction |
Scene Editor |
Move Object Position 10x Up |
|
10x Move selected objects position in the ‘Up’ direction |
Scene Editor |
Move Object Position Up |
|
Move selected objects position in the ‘Up’ direction |
Scene Editor |
Move Object Position 10x Down |
|
10x Move selected objects position in the ‘Down’ direction |
Scene Editor |
Move Object Position Down |
|
Move selected objects position in the ‘Down’ direction |
Scene Editor |
Select All With Same Texture |
Select all the objects with the same texture. |
|
Scene Editor |
Replace Texture |
|
Change the texture of the selected objects. |
Scene Editor |
Replace Texture Frame |
|
Change the texture’s frame of the selected objects. |
Scene Editor |
Toggle Snapping |
|
Enable/disable the snapping. |
Scene Editor |
Snap To Object Size |
|
Enable snapping and set size to the selected object. |
User Components Editor |
Add User Component |
|
Add a new User Component. |
User Components Editor |
Compile |
Compile User Components file. |
|
User Components Editor |
Open Component Output File |
Open the output source file of the selected component. |
|
User Components Editor |
Quick Edit Component Source File |
|
Open output component file in a popup editor. |
User Components Editor |
Open Component Output File in Visual Studio Code |
|
Open the compiler output file in the configured external editor (Visual Studio Code) |
Sprite Animation |
Add Animation |
|
Add a new animation |
Sprite Animation |
Prepend Frames |
Prepend frames to the selected animation. |
|
Sprite Animation |
Append Frames |
Append frames to the selected animation. |