ScriptNode’s properties
The script node objects have no built-in properties. When you select a script node in the scene, the Inspector view shows a few sections related only to the editor.
It is the case of the Variable properties. Like the game objects, a script node can be referenced by a variable, and you can set its scope to the method, the class, or declare it as a nested prefab:
![Variable section of a script node](../_images/script-node-variable-section-20230323.webp)
A script node also can be added to an Object List:
![Object List section](../_images/scrip-node-object-list-section-20230323.webp)
And because it could be created as a prefab instance, it shows the Prefab Instance properties:
![Prefab instance properties.](../_images/script-node-prefab-instance-properties-20230323.webp)